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Logbox 720

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Logbox 720 is an intricate and high-tech location, serving as the second world in the video game Banjo-Kazooie Nuts & Bolts. This entire world is designed to resemble the interior of an Xbox 360 console and offers various objectives for the protagonists to complete such as repairing circuitry and protecting different components of the console. Logbox 720 consists of multiple floors, each containing different types of components like graphic cards and audio cards. Banjo and Kazooie are able to navigate through these levels by walking up orange wires or using the elevator, which is a piece of green computer chip. One fascinating aspect of Logbox 720 is that when Banjo and Kazooie hit certain components, such as the Graphic Card or Audio Chip, the screen may glitch or the sound may become garbled for a short time. These occurrences can also happen without the player’s involvement, possibly due to the roaming Gruntbots. At the center of the world, there is the CPU, the primary component of a computer that acts as its control center. This component looks like a massive gray-colored brain inside a glass, accompanied by golden legs that players can destroy to unlock an achievement. In a corner of the world lies a large tank filled with purple glubber, which can also be seen running through the glass pipes throughout the world. It acts as a liquid coolant for the console’s components, which produce heat. A section of the ground acts as the CD-ROM drive, and players can observe several rotating discs, including the video games Banjo-Kazooie, Banjo-Tooie, Viva Piñata, Grabbed By the Ghoulies, and It’s Mr. Pants. In order to unlock the first Act, players must collect two Jiggies and place the Game Globe provided by Lord of Games on its plinth in Showdown Town. Of particular interest is the third Act, which features a Jiggy-Challenge hosted by the game’s antagonist, Gruntilda. Players must successfully beat her challenge, and as a reward, they’ll receive Floaters and a Small Propeller. These upgrades allow Banjo and Kazooie to explore more of Showdown Town and discover more hidden secrets.

» Gruntilda Winkybunion in Logbox 720

In the third act of Logbox 720, players are presented with a unique and exciting Jiggy-Challenge that is hosted by none other than the game’s primary antagonist, Gruntilda. Positioned atop the Glubber Tank on the highest floor, she reveals her malevolent scheme to Banjo and Kazooie. She intends to contaminate the Glubber Tank by sending Piddles, her trusty feline companion, which would force Bottles to shut down the entire world Logbox 720. To execute her plan, Gruntilda has built a submarine-like vehicle that she will use to dive down and contaminate the tank. However she offers Banjo and Kazooie an opportunity to thwart her evil plan. They must first race against her around the Glubber Pool, with Banjo and Kazooie driving on land and Gruntilda Winkybunion in her underwater vehicle. If they succeed in beating her, the witch must abandon her plan, and Logbox 720 will be safe from her sinister intentions. In order to succeed in this race and stop the wicked witch, the protagonists must take matters into their own hands and design a fast vehicle with good handling to navigate the challenging curves of the track with ease. It’s a race against time, as Grunty continues to wreak havoc and threatens to contaminate the Glubber Tank. Upon successfully defeating Gruntilda in the Jiggy-Challenge, players are handsomely rewarded with the Floaters and a Propeller for their trolley in Showdown Town. With these upgrades, Banjo and Kazooie can now swim in the water while driving their trolley without sinking. This grants players the opportunity to explore new areas of the hub world, Showdown Town, and reach new Mumbo Crates to increase their selection of vehicle parts when creating vehicles in Mumbo’s Motors.

» List of Collectibles

ACT ONE

Jiggy Challenge – Dodgy Connection
Klungo, near the power chip, wants you to carry the antenna to a high place.
Jiggy Challenge – Workers Wipe Out
Near the firewall, Pikelet needs you to taxi Mumbo and Humba Wumba back.
Jinjo Challenge – Fetch
In a corner of the second floor, Jinjo wants you to find his item and bring it back. 
Jinjo Challenge – Speed
Behind the audio chip, Jinjo wants you to exceed the marked speed.

ACT TWO

Jiggy Challenge – Chips Away
Humba Wumba, near the brain chip, wants you to race against her and others.
Jiggy Challenge – Dumb and Dimmer
Near a light of the third floor, Bottles requests you to activate three lights.
Jinjo Challenge – Combat
Jinjo, near the brain chip, wants you to kick him out of the area.
Jinjo Challenge – Taxi
On the third floor near a light bulb, Jinjo wants you to bring him to his place. 

ACT THREE

Jiggy Challenge – Flush the Floater
At the top of the glubber pool, Gruntilda Winkybunion challenges you to race.
Jinjo Challenge – Combat
Jinjo, on the Viva Pinata disc, wants you to kick him out of the area.
Jinjo Challenge – Speed
On the Viva Pinata disc, Jinjo wants you to exceed the marked speed.

ACT FOUR

Jiggy Challenge – Chip Chop
Near the firewall, Jolly wants you to defend the three chips from the Gruntbots.
Jiggy Challenge – Make the Weight
On a platform, Bottles asks you to use a heavy vehicle and press all buttons.
Jiggy Challenge – Red Bear Racing
Humba Wumba, near the Glubber Pool, wants you to participate in an air race.
Jiggy Challenge – Gunge-a-Sponge
Near the brain chip, Klungo needs you to soak the Glubber Sponge with water.
Jiggy Challenge – You Little Squirt
Near the Banjo-Kazooie disc, Mumbo Jumbo asks you to cool off the consoles.
Jinjo Challenge – Race
Near the audio chip, Jinjo can be found, who wants to race around Logbox 720.
Jinjo Challenge – Taxi
Next to the power chip, Jinjo wants you to bring him to his place.
Jinjo Challenge – Combat
Jinjo, on the Banjo-Kazooie disc, challenges you to kick him out of the area.

ACT FIVE

Jiggy Challenge – Unstable Hardware
On the second floor, Humba wants you to drive through rings with a tall vehicle.
Jiggy Challenge – System Update Required
Near the Viva Pinata disc, Bottles requests you to bring him to the brain chip.
Jinjo Challenge – Race
On the fourth floor near the elevator, Jinjo wants you to race around Logbox 720.
Jinjo Challenge – Combat
Jinjo, on the central platform, wants you to kick him out of the area.

ACT SIX

Jiggy Challenge – A Sight for Poor Eyes
On the fifth floor, Pikelet wants you to fly him over to the security cameras.
Jiggy Challenge – Lap Happy
Near the brain chip, Humba Wumba wants to race against you in a small circle.
Jiggy Challenge – Bug Ridden
Jolly, above the Banjo-Kazooie disc, needs you to push the bugs into the zapper.
Jiggy Challenge – Critics Say No
Near the firewall, Mumbo asks you to bring three spheres in the correct order.
Jiggy Challenge – Glubber Hubbub
Near the glubber tank, Bottles wants you to bring the capsule inside the tank.
Jinjo Challenge – Race
In a corner on the first floor, Jinjo wants you to race around Logbox 720.
Jinjo Challenge – Fetch
Jinjo, in the power chip room, requests you to find his item and bring it back. 
Jinjo Challenge – Hurling
On a platform on the top floor, Jinjo wants you to kick him as far as possible.

MUSICAL NOTES

   On the three rotating discs down on the first floor (14)

   Around a pipe on a platform where three orange cable paths meet (14)

   Atop the Central Processing Unit in the power room of the first floor (19)

   Behind the Video Card with crayons on the fourth floor (19)

   Around the central platform on the third floor (19)

   On and inside the gray heat sinks between the second and third floor (23)

   Inside the glubber tank on the ground (23)

   Around the edge of the glubber tank on the top floor (23)

   Inside the golden heat sink on the top floor (23)

   On a platform in the fifth floor, right below the glubber pool (23)

SCREENSHOTS