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Gruntilda Winkybunion

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Gruntilda, the primary antagonist in the Banjo-Kazooie franchise, is a powerful witch who seeks to obtain beauty at all costs. Her lair, located atop a towering mountain within Spiral Mountain, is adorned with eerie decor and littered with a wide range of twisted and wicked creatures. As the game begins, Gruntilda kidnaps Banjo’s sister, Tooty, with the intention of using the Beauty Steal Machine to transfer Tooty’s beauty to herself. Because of that, it’s up to the protagonists to save Banjo’s sister and prevent Gruntilda from achieving her goal. Gruntilda is depicted as a ruthless and cunning villain who will use her magical powers to thwart the player’s efforts at every turn. In her quest for beauty, she is willing to destroy anyone or anything that stands in her way. She has a sharp tongue and is prone to taunting and belittling Banjo and Kazooie throughout the game’s journey. Furthermore, Gruntilda Winkybunion’s character design is unique and memorable. She is a tall, thin witch with green skin, a large nose, and stringy black hair. Also, her outfit consists of a pointed hat and a tattered black dress, along with a long purple striped scarf. Gruntilda’s voice is also distinct, featuring a cackling laugh and a nasally tone that complements her appearance in the game. When the protagonists reach the top of the lair, Gruntilda Winkybunion stops them and tells them they must participate in Grunty’s Furnace Fun. It’s a game show hosted by the evil Gruntilda, where Banjo and Kazooie must navigate their way through the board to defeat Grunty and save Tooty. To progress to the next squares, the player has to answer Gruntilda’s questions correctly when they step on a square. However, if a question is answered incorrectly, Banjo and Kazooie will lose a health point and will not proceed to the next one. On a skull square, answering a question wrong will lead to an immediate fall into the pit of lava, forcing them to restart the quiz from the beginning. After completing her quiz she immediately runs up the stairs to the top of her lair, where the final fight takes place. During the fight Gruntilda employs a wide range of magical attacks to defeat the protagonists. At the end of the battle, the protagonists activate the Mighty Jinjonator, who launches an attacks Gruntilda, sending her hurtling off the tower. After that, she falls a great distance and crashes to the ground, where a huge boulder lands on the same spot trapping her underneath. Despite the high fall, the evil witch manages to survive and orders her henchman, Klungo, to remove the boulder. However, Klungo finds it difficult to move the massive rock while Gruntilda, filled with a desire for revenge, swears to get back at Banjo and Kazooie.

» Battle Procedure in Banjo-Kazooie

During the battle, Gruntilda Winkybunion mounts her broomstick for most of the fight, swooping down during the first phase to hit the player. However, Gruntilda’s broom slows down after a few passes, leaving her open to Kazooie’s Rat-a-tat Rap or being hit with Eggs. Four consecutive hits are required to advance to the next stage, which can be accomplished by quickly attacking with Eggs. After each successful attack, Gruntilda responds with a fireball that is easily avoidable. As the fight progresses, she casts a homing spell, but players can evade it by performing Kazooie’s Wonderwing or a well-timed Beak Buster. After taking enough damage, she hovers in place and throws fireballs. If players attempt to evade them, she displays her intelligence by throwing them into the player’s path. Gruntilda takes a short pause after throwing four fireballs, which shortens each time she moves from one part of the tower to the next, leaving her vulnerable to three Blue Eggs. This process is repeated four times, after which the wicked witch employs another homing spell that players can dodge by using Kazooie’s Wonderwing. To avoid her high-altitude evasion tactics, Bottles provides a Flight Pad for players to use. Throughout the final phase, she attacks Banjo and Kazooie with fireballs after every hit. When Gruntilda creates a barrier that makes her completely invulnerable, the Jinjos intervene by creating four statues around the area. Shooting three eggs into the statues releases Jinjos that can break through Gruntilda’s barrier. During this time, Gruntilda continues to assault the players with fireballs that pass through the statues. After all Jinjos have been launched, her broomstick shatters, leaving her vulnerable. She then erects a barrier, which is breached by firing five Blue Eggs into each side of the giant Jinjo Statue located in the center of the tower, summoning the Mighty Jinjonator. In the last phase Gruntilda’s ferocity is most evident as she attacks with consecutive fireballs followed by a homing ability. The Mighty Jinjonator is summoned once all holes are filled with Blue Eggs, allowing it to knock the witch off the tower. Before succumbing, she makes a final attempt to harm the player, but the spell of the wicked witch misses. She falls off the tower and is trapped beneath a huge falling rock, marking her first defeat in the franchise. At the end, Banjo and his friends celebrate with a vacation, while Klungo spends the next two years attempting to free her from beneath the heavy boulder.

» Gruntilda Winkybunion in Banjo-Tooie

In Banjo-Tooie, the game’s storyline takes place two years after Gruntilda Winkybunion’s defeat and Klungo, her former henchman, is still struggling to move the enormous rock that Gruntilda is trapped under. The wicked witch’s two sisters, Mingella and Blobbelda, come to his aid with their giant digging machine, the Hag One. Using a magic spell, the sisters levitate the rock, causing it to vanish and Gruntilda to emerge from the rubble with a skeletal body due to being trapped for so long. Gruntilda Winkybunion then requests another body from her two sisters, and they set off to fulfill her request. However, the group’s reunion is cut short as Mumbo Jumbo, a shaman who witnessed the events, is caught spying on them. Gruntilda chases after Mumbo Jumbo until she arrives at Banjo’s House, where she stops to charge up a powerful spell. The pink shaman warns Banjo, Kazooie, and Bottles to evacuate. However, Bottles assumes that they are playing a trick on him and stays, resulting in his death and the destruction of Banjo’s House. The witches leave Spiral Mountain, leaving behind some minions to continue their destruction. The trio then heads to Cauldron Keep, where Gruntilda’s sisters present the B.O.B. machine, designed to suck the life out of anything in its beam. The machine’s energy is intended to restore Gruntilda Winkybunion’s physical appearance. Grunty gives it a try and tests the machine on King Jingaling, a character who had previously given a Jiggy to Banjo and Kazooie, and then plans to use it on the entire Isle O’ Hags. However, her sisters inform her that the machine needs more energy to perform such a task. Gruntilda Winkybunion is confident that the protagonists can not reach her because King Jingaling and Bottles are dead. From this point onwards, she stops rhyming as her sisters find it annoying, and she stays in Cauldron Keep, talking to Banjo and Kazooie, whenever they enter a mini-game. Banjo and Kazooie eventually reach Cauldron Keep before B.O.B. recharges, so she tries to stop them through various means and traps, such as the Tower of Tragedy, a game show where the losers have a 1-ton weight dropped on them. However, the protagonists outsmart her winning the game and causing her sisters to be crushed by the weight. Gruntilda, still unwilling to accept defeat considers their victory as invalid due to faulty scoring equipment. Undeterred, she takes Kazooie’s advice and makes a hasty retreat to the top of Cauldron Keep, where she awaits a final showdown with the protagonists. Gruntilda Winkybunion unleashes several attacks from the Hag One, including poisonous gas, huge missiles, and lasers. However, Kazooie manages to destroy it by shooting one of her Clockwork Eggs into the machine’s engine chamber, causing it to stop working. After that, Grunty charges up a powerful spell that she accidentally drops after getting hit by Kazooie’s Egg. As a result, the wicked witch explodes along with her Hag One, and is left with only her head, which Banjo, Kazooie, Humba Wumba, and Jamjars use as a football in their Kick Around game, whereupon Gruntilda promises revenge on them in the sequel game.

» Gruntilda Winkybunion in Banjo-Kazooie Grunty's Revenge

Two months had passed since the epic battle between Banjo and Kazooie and the wicked witch Gruntilda Winkybunion, which resulted in the tragic fall from her own lair’s tower. Meanwhile, her faithful henchman, Klungo, made several futile attempts to free her from the heavy boulder that kept her pinned to the ground. But Klungo refused to give up on his beloved mistress, and so he invented a new plan to restore Gruntilda Winkybunion to her former glory. He disappeared from the screen and began building a huge Gruntilda-shaped robot, called Mecha-Grunty. The robot would serve as a vessel for Gruntilda’s spirit, allowing her to carry out her evil plans for revenge against the protagonists. She explained to Klungo that she would kidnap Kazooie, Banjo’s trusty sidekick, and use a spell to travel back in time. Her goal was to prevent Banjo and Kazooie from ever meeting, thereby erasing her prior defeat. In the game’s second world Breegull Bach, she is encountered for the first time, while holding Kazooie trapped behind a grid. After Banjo defeated Mecha-Grunty, shy flies away, giving Banjo the opportunity to free Kazooie. In Gruntilda’s second encounter, Banjo and Kazooie must battle her atop the red-white lighthouse found in the game’s fourth world, Spiller’s Harbor. In this showdown, they must take out the parts of Gruntilda one by one, using Kazooie’s Ice Eggs. Despite her defeat, she remains determined to seek revenge and orders her henchman, Klungo, to upgrade her to supreme strength, so she can battle Banjo and Kazooie at the construction site of Gruntilda’s Lair. The final showdown in the game takes place at the top of her lair, where Mecha-Grunty charges at Banjo and Kazooie, firing electric balls and dropping airborne mines. Even when her body is destroyed, Gruntilda is still not willing to give up and uses her spirit to attack them. But her efforts are in vain, as the duo emerges victorious and sends her back to her body in the present. In her defeat, Gruntilda tells Klungo not to attempt to remove the rock anymore that is sealing her body, and instead contact her witch sisters Mingella and Blobbelda. This sets the stage for the events of Banjo-Tooie to unfold, where Grunty’s sisters save her and try to restore Gruntilda’s body by using their new invented B.O.B. machine.

» Gruntilda Winkybunion in Banjo-Kazooie Nuts & Bolts

The storyline of Banjo-Kazooie Nuts & Bolts takes place eight years after the events of the game Banjo-Tooie. The story shows Gruntilda Winkybunion, who has been reduced to a skull, returning to Spiral Mountain to seek revenge against the protagonists. However, Lord of Games intervenes and arranges an event for them, where they must collect random collectibles placed around the map. L.O.G. changes his mind and restores Banjo and Kazooie’s physical forms, providing them with the Magic Wrench, which enables them to create and modify vehicles. Gruntilda is given an artificial body, where her head is inside a glass, which allows her to control it. In addition, Lord of Games gives her a feline sidekick called Piddles, who supports her in stopping the protagonists from succeeding. In Showdown Town the game begins, where Gruntilda attempts to prevent the protagonists from collecting Jiggies and returning to Spiral Mountain to fight her. Gruntilda also appears in at least one act of every world in the game, except for Jiggoseum, where Banjo and Kazooie find her twice. In Nutty Acres, Gruntilda appears in the third act, where she tries to steal the island’s Loco Coco. Because of that, they must knock the coconut out of her vehicle, which is not a challenging task as the coconut is not secured. Beating this challenge earns the bear and bird high grip wheels for the trolley in Showdown Town. In Logbox 720, the wicked witch attempts to contaminate the glubber tank, by sending Piddles to shut down the console. She first offers a race in the third act, but the protagonists win, forcing her to stop her evil plan. The race is several laps long, with Gruntilda racing in the water and the protagonists on land. For this challenge, the floaters and a propeller are the prizes for Banjo and Kazooie’s victory. In Banjoland, she causes trouble in the museum with her new bouncing vehicle in the fourth act. The protagonists have to destroy the vehicle before she escapes. Freezing her is a good strategy as she is hard to hit. The spring is earned here, allowing Banjo and Kazooie’s trolley to jump. In Jiggoseum, she appears in two acts. In the fourth act, she floods the stadium, and the protagonists must beat her challenge of knocking beach balls into the goal to get the scuba seat in Showdown Town as a prize. In the fifth act, Gruntilda attempts to destroy the billiard balls with her laser, and the protagonists must keep them safe. If they win, Banjo and Kazooie get a laser for their trolley, allowing them to open red-brimming fences. In Terrarium of Terror, the green witch tries to destroy the foliage in the fifth act using her invisible flying vehicle. Finally, Gruntilda reveals her plan for Spiral Mountain, which is to industrialize it and convert it into Grunty Acres. In her final challenge, she unleashes her five strongest vehicles, including a monster truck, a pirate ship in the lake, an invisible vehicle and an immobile impenetrable fortress to attack. In her final phase, Gruntilda pilots a very fast airborne broomstick, while Piddles fires the egg canon at the protagonists. After being defeated, she tries to attack Banjo and Kazooie, but L.O.G. intervenes and declares her the loser, sentencing her to work in Lord of Games video game factory for eternity. In the end credits, she is shown working in the factory while Piddles bosses her around, and telling players that it’s still not her end yet.

» Additional Information

QUOTES

   No, No, No, this can not be, what’s happened to little old me?

   How long will it take to suck up enough life force?

   Don’t think for a minute you’ll keep me down!

   You underestimate my cunning, hear my plan and then start running!

   I can’t believe that furry pair, got right up here, it’s so unfair!

SCREENSHOTS