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Capital Causeway

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Capital Causeway acts as the inaugural chapter in the esteemed gaming title Yooka-Laylee and the Impossible Lair, situated within the hub world Royal Stingdom. As the opening chapter of the game, it boasts a meticulously designed landscape, meticulously crafted to impart foundational gameplay mechanics such as combat prowess and adept aquatic navigation. Furthermore, the world serves as an instructive playground, enlightening Yooka and Laylee on the employment of Ghost Quill Challenges, covertly nestled items and shortcuts, Golden Laylee Bells for the retrieval of Laylee, and red Checkmates, serving as indispensable checkpoints within chapters. While the terrain within Capital Causeway presents minimal hazardous impediments for the dynamic duo Yooka and Laylee, a few enemies, such as Boris and Meanyions, do pose sporadic threats. Upon their entry into Capital Causeway, the duo embark from the confines of a modest abode, replete with multiple wooden crates susceptible to their attacking prowess. Venturing forth through the doorway adorning the right flank, they’re greeted by a meandering descent leading to a thriving township, brimming with life and opportunity. Of noteworthy mention is the presence of a solitary huge Capital B Statue, standing resolute at the culmination of this chapter, cunningly ensnaring one of the esteemed Royal Beettalion Guards known as Buzzerland. In addition, the Grand Tome finds its residence in close proximity to Blamphibian Angler, perched upon a towering wall, while Hivory Towers play host to the regal presence of Queen Phoebee, accompanied by her bees.

» Capital Causeway - Chaos

Capital Causeway Chaos represents a distinct iteration of Capital Causeway, acting as the initial chapter. Notably, due to its late unlocking within the game’s progression, this particular variation may be regarded as one of the ultimate challenges by players. Capital Causeway Chaos stands as the immediate precursor to Factory Fright, its predecessor Grand Tome. To unlock the variant version of this chapter, players have to engage in the noble endeavor of aiding the Blamphibian Angler in the retrieval of his misplaced fishing rod. This quest necessitates the combined efforts of Yooka and Laylee as they embark on a quest to find the lost artifact. The fishing rod, perched atop a ledge positioned above the first encountered Planker within Royal Stingdom, awaits their determined pursuit. Meanwhile, the Blamphibian Angler can be found within the confines of the beach’s bottom-right corner. Once the task is successfully accomplished, Yooka and Laylee are urged to retrace their steps to the ledge and initiate interaction. Subsequently, an awe-inspiring spectacle ensues as the once serene town is abruptly yanked forth from the pages of the Grand Tome. This momentous occurrence unlocks the variation Capital Causeway Chaos, showcasing an array of new challenges and complexities. It’s worth noting that a subsequent interaction with the Blamphibian Angler will swiftly restore the town to its original position, causing the chapter’s Grand Tome to seamlessly revert to its former state, featuring the beloved Capital Causeway.

» List of Collectibles

T.W.I.T COINS

T.W.I.T Coin #01: Upon commencing Capital Causeway, roll through the door, but refrain from obliterating the wooden crates immediately. Instead, use them as platforms to ascend to the balcony positioned behind you and go through this concealed area to spot the T.W.I.T Coin.

T.W.I.T Coin #02: Obtaining this T.W.I.T Coin is a piece of cake since it is conveniently visible in the game world. After successfully unlocking the door that signifies the completion of the first section, jump onto the strategically placed wooden crates to grab your well-deserved Coin.

T.W.I.T Coin #03: Upon reaching the midpoint of the level, you will encounter an featuring two doors. Employ the crates to gain access to the door above and grab the blue Quills, ensuring you collect them before their nature dissipates, thus conjuring the appearance of the Coin.

T.W.I.T Coin #04: Once you’ve executed a Checkmate, your attention will be drawn to a set of descending ledges. Ascend these ledges and make your way towards the left side. Traverse into the clandestine enclave to stumble upon the T.W.I.T Coin, patiently awaiting your arrival.

T.W.I.T Coin #05: During the latter stages of the level, you’ll come across a conspicuous yellow Quill. Interact with it, and it will guide you towards a succession of descending ledges. As you traverse these ledges, direct your attention to the left side where you will find the T.W.I.T Coin.

QUILLIONS

   Behind the first purple cauldron that is surrounded by blue eggs

   On the top of a pipe near the first orange cauldron
   Above the entrance door of Clanker’s Cavern 
   Behind a tree to the right of the Click Clock Wood puzzle
   Behind the sarcophagus next to the entrance door of Gobi’s Valley
   Inside the advent calendar above the entrance door of Freezeezy Peak
   In the bottom right corner near the entrance door to Rusty Bucket Bay
   In an alcove next to the Mad Monster Mansion puzzle
   Behind Mumbo’s chair inside the Haunted Shack of the Mad Monster Mansion Lobby
   Above the six hundred forty Note Door

GHOST WRITERS

Ghost Writer #01: As soon as you enter Gruntilda’s Lair for the first time, turn to the left and jump up the green platforms. The first Jiggy of the game is waiting at the top of the highest platform that is required to complete the puzzle of Mumbo’s Mountain and open it’s entrance door.

Ghost Writer #02: Once the Witch-Switch got pressed in the level Mumbo’s Mountain, another Jiggy will spawn on the steep hill above the world’s entrance door in Gruntilda’s Lair. To pick up the Jiggy, the Duo must transform into a termite allowing them to simply walk up the steep hill.

Ghost Writer #03: After pressing the Witch-Switch in Treasure Trove Cove, a Jiggy will get fired out of a cannon and land on the ship that is opposite of it. After that return to the lobby of Treasure Trove Cove and jump on the ship on the left side in order to snatch the Jiggy at the top of it.

Ghost Writer #04: As soon as the Witch-Switch got pressed in Clanker’s Cavern the eyes on the floor in Gruntilda’s Mural will rise. After that exit the world and head over to the section, where you can find the puzzle of Treasure Trove Cove and Beak Bust both eyes to let a Jiggy appear.

Ghost Writer #05: Once the Witch-Switch got pressed in Bubblegloop Swamp, the hat will shatter of the giant Gruntilda statue, revealing a big hole at the top. Exit the world and climb up to the Note Door to use the Shock Spring Pad in the next room and enter the urn to get this Jiggy.

SCREENSHOTS