
Expresso the Ostrich is one of Donkey Kong and Diddy Kong’s Animal Friends, first appearing in Donkey Kong Country in 1994. He later makes a background appearance in Banjo-Pilot, where racers can spot him beside the course in Jinxy’s Dunes. His long legs, black and white plumage, bare neck and red-and-white sports shoes distinguish him from the other creatures along the track. In his home series, Expresso carries the Kongs at high speed and extends their jumps by rapidly flapping his wings. His appearances range from a rideable companion and racing bird to collectible trophies, a spirit and named references in other games.
Expresso in Banjo-Pilot and Its Development
In Banjo-Pilot, Expresso appears in Jinxy’s Dunes, a desert course in the Honeycomb Cup. Look along the right side of the track while going around the final bend. The ostrich has his beak down in the sand for part of his animation, then raises his head as the aircraft pass. Slowing down makes this small background cameo easier to see. He is not one of the selectable pilots, and finding him does not start a conversation, award a collectible or unlock another racer. Banjo-Pilot grew out of the unreleased Diddy Kong Pilot, and Expresso scenery is also documented in that project’s 2003 build. His presence in the finished Jinxy’s Dunes course is one surviving connection to that earlier Donkey Kong setting. The development history explains the link between the two projects, but no confirmed account explains why this particular character was retained. Expresso-like ostriches also appear as a group in the trailer for the cancelled GameCube game Donkey Kong Racing. That footage shows a proposed appearance and cannot be counted as a released racing role or evidence of a finished game available to play.
Riding and Finding Expresso in Donkey Kong Country
Expresso’s original role is to help Donkey Kong and Diddy Kong cross difficult terrain. Breaking open his Animal Crate releases him, and the active Kong rides on his back. In the Super Nintendo version, hold Y to run, press B to jump and tap B again in the air to flap his wings and prolong the leap; A dismounts. His speed and extended jumps can reach ledges and hidden entrances that are awkward for the Kongs alone. He cannot stomp enemies safely in this game. Small foes such as Klaptraps can pass between his long legs on level ground, but larger enemies remain dangerous. His movement is a wing-assisted glide rather than unrestricted flight, so start from suitable height and leave room to land. The original Donkey Kong Country features Expresso in Temple Tempest, Orang-utan Gang, Ice Age Alley and Misty Mine. Some encounters are inside bonus areas, while others allow him to accompany the Kongs along the main route. Orang-utan Gang makes especially substantial use of his gliding, with hidden entrances reached by travelling away from the ordinary path. Ice Age Alley pairs his movement with slippery snowy platforms, where excessive speed can make landing harder. The Game Boy Color and Game Boy Advance adaptations also retain Expresso. Handheld controls differ from the Super Nintendo layout: the Game Boy Color manual uses B for running and A for jumping and flapping.
The Expresso Token Bonus
Collecting three matching Expresso Animal Tokens in Donkey Kong Country takes the player into his dedicated bonus stage. Expresso is controlled directly in an elevated jungle course, where running and gliding between platforms gathers small ostrich-shaped tokens against a ninety-nine-count clock. Each hundred collected tokens awards an extra life when the total is counted. A hidden giant Expresso token doubles the number already collected, making the timing of that pickup useful to the final score. There are also tokens behind the starting position, so immediately moving forwards misses part of the available collection. When the bonus ends, play returns to the stage where the third matching Animal Token was obtained.
Expresso in Donkey Kong Land
Expresso returns in the 1995 Game Boy game Donkey Kong Land, alongside Rambi as one of its two Animal Friends. His appearances are in Deck Trek, Mountain Mayhem, Landslide Leap and Collapsing Clouds, with several confined to bonus rooms. He still supplies speed and wing-assisted jumps, but this version lets him defeat enemies by landing on them, including Zingers. That change matters when comparing his role with the original Donkey Kong Country: a manoeuvre that harms him in the earlier game can become a useful attack here.
Expresso Racing in Donkey Kong Country 2
The original Donkey Kong Country 2: Diddy’s Kong Quest acknowledges Expresso through a golden statue in the Monkey Museum and Cranky’s complaints about the missing ostrich. The Game Boy Advance remake gives Cranky a small racing bird named Expresso at Cranky’s Hut. Choose Cranky’s Surprise to be introduced to him and receive a Golden Feather, then gather enough feathers to bring the total to at least four before beginning the races. Permanent upgrades are divided into Strength, Speed, Flight and Boost, with ten slots in each category. Strength helps against rival birds, Speed improves running, and Flight and Boost support the corresponding racing actions. Older references sometimes call this bird Expresso II, while the game’s scrapbook uses Expresso. The racing appearance does not establish a parent-and-child relationship with the original Animal Friend. Expresso Racing pits the bird against three red, green and blue opponents over three laps in the main adventure. Its seven courses extend from Gangplank Galleon through the Lost World, with pits, raised ground and slowing surfaces making the later tracks harder. Hold B to accelerate and use A to jump. Feathers picked up on the track allow an extra flap in the air, while birdseed supplies boosts activated with R; these temporary pickups differ from the Golden Feathers spent on permanent upgrades. Red arrows provide another burst of speed. Winning each course earns a gold trophy and a DK Coin, and winning all seven adds Expresso’s photograph to the thirteenth scrapbook page. The Bonus Games menu also offers separate racing, including one-to-four-player play with the required Game Boy Advance systems, Game Paks and link cables.
Trophies and the Ultimate Spirit
Expresso appears as a collectible trophy in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS. These depictions describe his running, gliding and the difference between his early games’ combat abilities. In Super Smash Bros. Ultimate, he is support spirit number 153, with a Novice rating and a cost of one support slot. His Trade-Off Speed skill increases movement speed while starting the equipped fighter with thirty per cent damage. He can be obtained through his Spirit Board battle, World of Light or the Vault Shop. The spirit battle uses Falco on Green Hill Zone, with slippery platforms, increased enemy speed and slower falling reflecting the ostrich’s movement.
Later References and Donkey Kong Bananza
Expresso is one of the picture subjects in Picross NP Vol.8. Cranky also mentions him in the Donkey Kong 64 manual, although the ostrich does not join that game’s animal transformations. Super Mario Odyssey names Expresso Street after him and includes an Expresso Espresso shop sign in New Donk City. Mario + Rabbids Kingdom Battle’s Donkey Kong Adventure uses his likeness for Rabbid Cranky’s Expresso Atomizer, a Boombow whose description presents it as licensed ostrich merchandise. Donkey Kong Bananza continues the shoe motif with an Express-os billboard in New Donk City, while the DK Island & Emerald Rush expansion places a muddy sneaker beside the mine-cart rail on DK Island. The February 2026 Ostrich Riches event also offered a decorative Expresso statue for an eighty-thousand-emerald run. The statue is for display on DK Island, and the original event ran from 17 to 23 February 2026 in Pacific Time. The ostriches and Ostrich Elder elsewhere in Bananza resemble Expresso, but their appearance alone does not identify the Elder as the same character.
Printed Adventures with the Kongs
Expresso has a speaking role in Michael Teitelbaum’s 1995 Donkey Kong Country novel. He helps Donkey Kong, Diddy Kong and Cranky during a blizzard, bringing them to an ice cave and later pointing them towards the abandoned mines on their route to the Kremlings’ factory. His offer of help turns into a joke about supplying feet instead of a hand, referring to his running shoes. This dialogue belongs to the printed adaptation, not to his silent Banjo-Pilot cameo. In the German Club Nintendo comic Donkey Kong in: Banana Day 24, Diddy and Dixie also ride him on their way to an airport, providing another brief use of his familiar transport role.
Additional Information
QUOTES
- ✤ Actually, a foot.