
Extra Honeycomb Pieces are hollow golden hexagons collected to increase the maximum energy available to Banjo and Kazooie. Also called Empty Honeycombs or Hollow Honeycombs, they have an open centre that distinguishes them from the honey-filled Honeycombs used for ordinary healing. In Banjo-Kazooie, picking one up adds a section to the six-part frame displayed in the corner of the screen. Completing that frame automatically adds another container to the energy meter, regardless of which worlds supplied its pieces or the order in which they were found. Banjo and Kazooie begin with five containers, gain a sixth after collecting six pieces, a seventh after twelve and an eighth after eighteen. There are twenty-four pieces altogether: six in Spiral Mountain and two in each of the nine worlds entered from Gruntilda’s Lair. The lair itself contains none. This leaves six more pieces than are needed for the ordinary eight-container maximum. Collecting the final set still records the pieces and plays the completion feedback, but it does not add a ninth container. The separate red-energy puzzle near the end of the lair changes how much damage the containers can absorb; it is not a fourth normal six-piece extension. Empty pieces remain collected once found, so leaving and returning to a world does not provide a way to farm the same permanent upgrade. A saved piece total also serves a different purpose from a world’s current-visit Note or unfinished Jinjo collection on Nintendo 64. In the Xbox Live Arcade version, finding all twenty-four earns the fifteen-Gamerscore Show me the honey! achievement. The last six therefore contribute to that complete collection even though they do not extend the ordinary meter. The Banjo-Kazooie Achievements guide covers that reward alongside the game’s other achievement conditions.
Finding Extra Honeycombs in Banjo-Kazooie
The six pieces in Spiral Mountain provide a reason to practise Bottles’ basic moves before entering the lair. One sits on the high stump in the jumping area, another is inside an underwater alcove at the foot of the mountain, and a third is reached across the ledges above the larger pool. Climbing the tree near the bridge reveals another piece, breaking the boulders in the quarry uncovers one, and completing the vegetable combat exercises supplies the last. These discoveries can provide the first extension before the pair enter Mumbo’s Mountain. Later placements combine exploration with the moves or transformations available in each world. At Juju, the rotating totem near Mumbo’s hut, shoot eggs into its mouths until just the bottom section remains, then use that section as a platform for a Flap Flip to the Extra Honeycomb overhead before removing the last segment. Other pieces are reached in forms that fit smaller routes, such as the Walrus passing through the narrow underwater tunnel inside Wozza’s Cave. Two pieces require a switch marked with the hollow-honeycomb symbol. In Gobi’s Valley, Beak Buster the switch behind the matching-game pyramid to make a piece appear in the centre of the ring-shaped cactus. Take off from a Flight Pad and fly through the opening to collect it. In Rusty Bucket Bay, the corresponding switch is inside the building entered through the underwater opening in Snacker’s pool. Pay the egg toll to cross towards that part of the docks, reach the water and swim into the opening, keeping both the shark and the polluted water’s air drain in mind. Surface inside, follow the walkway to the switch and press it, then use the room’s Flight Pad to reach the piece that appears in mid-air. The switch reveals the collectible but does not collect it automatically; the route to the actual pickup remains part of each task.
Honey B.’s Upgrades in Banjo-Tooie
In Banjo-Tooie, collecting Empty Honeycombs no longer extends the meter automatically. Take them to Honey B. in her hive on the Isle O’ Hags Plateau, reached beyond Wooded Hollow after learning Grip Grab. There are twenty-five pieces in total: three in each of the eight main worlds, plus one hidden behind the hive itself. Cauldron Keep is not a ninth three-piece collection world. Honey B asks for one piece for the first extension, three more for the second, five more for the third, seven more for the fourth and nine more for the fifth. The cumulative collection needed is consequently one, four, nine, sixteen and twenty-five, raising the joined pair’s five-container meter to six, seven, eight, nine and finally ten. Each price is an additional payment, so finding nine pieces altogether is enough for the third upgrade, rather than the final one. Visit and speak to Honey B to apply an available extension; keeping enough pieces in the collection does not by itself activate it. The piece behind her own home can immediately contribute to the first exchange, and the world totals encourage returning after new moves make obstructed routes accessible. For example, Glitter Gulch Mine hides pieces beneath boulders that require Bill Drill, as well as inside a crate at its train station. The capacity upgrades also affect the other playable characters and transformations, whose starting meters are not all identical. With the base capacity, solo Banjo has three containers and solo Kazooie has two; the Washer has one more container than the joined pair. Splitting up distributes the energy already available, so an expanded solo meter need not be completely filled simply because the partners were together beforehand. Mumbo also uses his own energy meter. The Snowball remains exceptional because its size and health grow as it rolls through snow and shrink when it loses mass. Honey B’s ordinary exchanges should not be mistaken for a way to remove that transformation’s size-based rules.
Hollow Honeycombs in Grunty’s Revenge and Later References
In Banjo-Kazooie: Grunty’s Revenge, the collectibles are called Hollow Honeycombs and are again taken to Honey B rather than assembled into an automatic six-piece extension. Twelve are available, with two in each of the five main worlds and two in the larger Spiral Mountain hub. Honey B’s Hive stands in Spiral Rise, and its upgrade thresholds are two, four, eight and twelve pieces collected in total. These unlock the fifth, sixth, seventh and eighth energy containers from Banjo’s starting four. The figures describe cumulative discoveries, not four separate purchases that would require twenty-six pieces. Revisit the hive when the next threshold has been reached to receive the extension. One early Hollow Honeycomb is hidden in the sparkling pile of sticks near Jiggywiggy’s Temple. After learning Pack Whack from Bozzeye for ten Notes, strike the pile with the backpack to uncover it; Bozzeye’s first-pickup advice directs the player to Honey B. Another hub piece sits on the roof of her hive, reached with the nearby jump pad once that route is usable. The later discoveries therefore provide reasons to return to the hub rather than assume everything around the first visited hive can already be collected. After all twelve pieces have supplied every extension, Honey B can still top up Banjo’s energy when he needs healing, although no further capacity remains to unlock. The older hollow-piece design also appears as scenery in Super Smash Bros. Ultimate’s Spiral Mountain stage. Pieces can be seen on a stump, on a platform by the waterfall, above a tree and in the vegetable garden, recalling placements from Banjo-Kazooie. These are background details rather than items that fighters can collect to expand a damage or stamina meter. Their presence references the original exploration rewards without importing the six-piece or Honey B exchange systems into a match.
Additional Information
QUOTES
- ✤ I’m an Extra Honeycomb piece!
- ✤ Collect six of us to increase your energy bar!