
Blue Eggs are the pale-blue, speckled ammunition used by Kazooie in the Banjo games. Individual pickups float above the ground in the original adventure, while later games also place supplies in nests. A fired egg can damage an enemy, feed a hungry character or activate a mechanism bearing an egg-shaped opening. The first pickup introduces the eggs as ammunition that Kazooie can learn to use; possessing a supply and knowing how to fire it are separate requirements. In Banjo-Kazooie, Bottles teaches Egg Firing on the raised ledge overlooking Conga’s clearing in Mumbo’s Mountain. Give the nearby orange to Chimpy so that he raises his stump, then use it to reach the molehill above. The lesson supplies 50 practice eggs and explains two firing directions. On Nintendo 64, hold Z to crouch and press C Up to shoot from Kazooie’s mouth, or C Down to eject an egg behind her. Forward shots suit a target facing the pair, while rear-fired eggs bounce along a lower path and can drop into containers beneath them. Both draw from the same stock, and each shot removes one egg from the counter. The normal carrying limit is 100; it measures ammunition currently available, rather than a permanent completion score like a collected Jiggy. More eggs can be picked up after shots have made room in the backpack. The supply is used throughout the adventure, so the first lesson remains relevant after the pair have left Mumbo’s Mountain. A separate Blue Mystery Egg belongs to Stop ’n’ Swop: that large secret collectible is not ordinary firing ammunition and has its own collection and reward conditions.
Puzzles and Battles in Banjo-Kazooie
The first world introduces both sides of Egg Firing. Conga can be hit from the raised stump opposite his tree, with shots timed between the oranges he throws. Elsewhere on the mountain, feed the four rotating sections of Juju by shooting into their open mouths; each satisfied section disappears until the Jiggy is revealed. The same weapon then becomes a tool for changing the world. In Treasure Trove Cove, two rear-fired eggs patch Leaky, allowing him to drain the pool around the sandcastle. That opens the room used for its letter puzzle and later cheat codes. Once Clanker has been raised in Clanker’s Cavern, three shots into a golden tooth break it open as an entrance to his mouth. Bubblegloop Swamp’s five Croctus must be fed in sequence, with an egg timed to enter each opening mouth before the next crocodile appears elsewhere. In Gobi’s Valley, eggs open Jinxy’s nostrils, raise the carpets inside him and feed the moving Ancient Ones to unlock their pyramid. Freezeezy Peak’s Christmas-tree sequence uses eggs to activate the lighting switch after the Twinklies have been protected. Rusty Bucket Bay makes the requirement explicit with its egg tolls: fill the marked opening to extend a walkway, and some tolls accept further payments to extend it again towards extra items. In Click Clock Wood’s spring, five eggs placed in the soil start the plant that Gobi waters in later seasons. These tasks depend on the egg reaching the actual mouth, hole or switch, so aiming and position matter as much as having enough ammunition. Treasure Trove Cove’s Yum-Yums can also knock an egg and a Red Feather out of the pair’s supply and eat them unless they are recovered promptly. During the final Gruntilda battle, eggs directly damage the witch during her exposed phase and then power the Jinjo statues and Jinjonator. The original game’s only ordinary projectile therefore remains part of the route from the first world to the final attack.
Supplies and Cheato in Banjo-Kazooie
Blue Eggs are scattered around ledges, rooms and routes throughout the worlds, including places where a nearby puzzle needs ammunition. The backpack stops accepting them at its current limit, and spending eggs makes room for more. Cheato can permanently raise that limit from 100 to 200. His first hiding place is reached from the snowy chamber containing Freezeezy Peak’s entrance picture, beside the route to Bubblegloop Swamp. Break the ice blocking the small pipe while still in the pair’s normal form, then visit Mumbo inside the swamp and become a Crocodile. Return through the lair as the crocodile and enter the narrow pipe to meet the spell book. Cheato teaches BLUEEGGS, which must then be entered on the sandcastle floor in Treasure Trove Cove using Beak Buster on the letter tiles. The code is used after meeting him; knowing its spelling alone does not replace that encounter. Its effect is a larger maximum and a full supply at activation, not an inexhaustible stock during ordinary play. Subsequent shots still reduce the counter. The extra room is useful for tasks with several targets and for returning to the final battle with ammunition for both Gruntilda and the statues. Near Dingpot at the top of the lair, the optional 828-Note Door contains an oversized Blue Egg that refills the supply to its existing maximum. This refill does not grant another capacity upgrade. The equivalent late rooms for the two feather types are separate rewards. The broader Cheato Codes guide also distinguishes earned capacity codes from secret resource spells, including the infinite-egg code. Normal pickups, an increased carrying limit and infinite ammunition are different ways of supplying the same attack.
Blue Eggs in Banjo-Tooie
In Banjo-Tooie, the pair retain ordinary Egg Firing from their earlier adventure and begin with Blue Eggs as their available ammunition type. Jamjars adds new ways to aim and use them. His 25-Note Egg Aim lesson in Mayahem Temple supplies a first-person crosshair, and the 30-Note Breegull Blaster lesson in Jade Snake Grove prepares the pair for the temple’s shooting passages. Entering a suitable passage makes Banjo hold Kazooie like a gun, allowing movement and sustained fire through the first-person rooms. Blue Eggs can be fired in quick three-shot volleys during ordinary firing, but their low damage is balanced by a larger carrying limit than the later specialist types. Fire, Grenade, Ice and Clockwork Kazooie Eggs must each be learned separately and serve additional purposes, such as burning, freezing or breaking specific obstacles. A Blue Egg Nest adds 20 to the supply. As more types are learned, the nest cycles between available ammunition, so waiting for blue before collecting it determines which stock is replenished. The ordinary maximum remains 100 Blue Eggs. Return ten recovered Cheato Pages to Cheato in the ruined lair to earn EGGS, his second code; enter it in Mayahem Temple’s Code Chamber and switch it on at the chamber’s sign to raise the blue limit to 200 and double the other egg capacities as well. The Code Chamber supplies ammunition while entering its letter codes. Further Jamjars lessons extend first-person firing into the air at Witchyworld’s Dodgem Dome for 180 Notes and underwater in Jolly’s bedroom for 275. These targeting lessons do not automatically give Blue Eggs the properties of another egg type. The Pot o’ Gold in Cloud Cuckooland still needs a blue shot in its matching opening as part of its four-type activation, even when Dragon Kazooie has made Fire Eggs freely available. Heggy’s secret-egg rewards also unlock HOMING, an optional code that makes fired Blue Eggs curve towards nearby enemies once activated in the Code Chamber. Late in the adventure, Dingpot in B.O.B.’s Gun Chamber refills the pair’s egg and feather supplies before the final route.
Blue Eggs in Grunty’s Revenge
In Banjo-Kazooie: Grunty’s Revenge, Banjo first has to rescue Kazooie before the bird can become his weapon. Their Egg Firing lesson is then available from Bozzeye at Breegull Beach for a total of 80 Notes. His molehill stands near the stone quay, and his explanation points the newly armed pair towards the strange activity at its far end. Hold L and press B to enter Egg Firing mode, press B to shoot and use L to leave the mode. Banjo holds Kazooie out in front of him, bringing the Breegull Blaster arrangement into the handheld game rather than requiring the original crouched forward-and-backward controls. Here the maximum Blue Egg supply is 25. Egg nests give three of their displayed ammunition type, so finding a nest restores several shots even though the reserve is much smaller than in the Nintendo 64 adventures. The Ghost Pirate encounter at the stone quay provides an immediate use for the lesson: avoid the ship’s cannonballs and shoot the pirate when it appears at an opening. Three successful hits complete the encounter and lead to its Jiggy reward. Eggs also provide ranged attacks against ordinary enemies and inputs for the game’s egg mechanisms, while later Battery, Ice and Fire Egg lessons add their own effects. Blue Eggs remain the basic choice rather than acquiring those specialist properties. The backpack’s separate stocks make selecting the required type part of a puzzle, and a blue reserve cannot substitute for an electrical or elemental requirement. Yum-Yums at Breegull Beach and Spiller’s Harbor can knock ordinary ammunition out of the pair before eating it, alongside the game’s Gold Feathers. Both lessons and the actual remaining stock therefore matter when approaching a shooting task. Having enough Notes to learn Egg Firing does not remove the need to reunite the partners and visit Bozzeye’s molehill.
Vehicle Weapons and Super Smash Bros. Ultimate
In Banjo-Kazooie: Nuts & Bolts, Blue Eggs return as projectiles fired by vehicle parts. The Egg Gun and Egg Turret belong to the construction system, so firing them depends on the assembled vehicle and its ammunition rather than a personal reserve of 100 or 200 loose eggs. Mumbo’s free parts at five banked Jiggies include an Egg Gun and Small Ammo, giving the player equipment for an early armed vehicle. Fit the weapon to the build, provide an ammunition part and assign the firing control. A gun needs a clear line past the other components so that its shots can leave the vehicle. Bottles’ flying lesson introduces an Egg Gun by having the player attach it and shoot balloons around Nutty Acres. Other challenges use the same projectile against Gruntbots, including protecting Mr. Fit during his jog, and an egg weapon can burst Mr. Patch’s targets in the vehicle-based version of that encounter. Egg-shaped weaponry also appears in Banjo-Pilot, but the blue item there is an Ice Egg that leaves an icy obstacle behind the plane, rather than the ordinary Blue Egg stock described here. In Super Smash Bros. Ultimate, Blue Eggs form Banjo & Kazooie’s neutral special. A normal press uses Egg Firing, sending an egg on an arcing path that can bounce along the ground. Holding the button changes to Breegull Blaster: Banjo lifts Kazooie from the backpack and can walk or jump while firing faster, straight-travelling eggs. Those repeated blaster shots are weaker and have a shorter reach than the single Egg Firing projectile, with repeated fire reducing their power further. The two forms reuse the pair’s established shooting techniques as a fighting-game move, while the vehicle weapons adapt the same ammunition imagery to a different control and supply system.
Additional Information
QUOTES
- ✤ We’re the Eggs!
- ✤ Kazooie can learn to use us as ammo!