
Heggy the Hen is the large blue bird who hatches Mystery Eggs in Banjo-Tooie. She lives in an egg-shaped shed in Wooded Hollow, close to the entrance to Mayahem Temple and Jiggywiggy’s Temple. Her rounded body has pale pink and lavender breast feathers, with small wings, a broad yellow beak and yellow feet. Heggy speaks in short phrases punctuated by clucks and refers to herself by name, explaining what she can hatch and announcing each special reward. On Nintendo 64, she handles the Pink and Blue Mystery Eggs brought from Spiral Mountain, while a Yellow Egg in a raised nest has to be hatched by Kazooie. The Xbox version expands her role through restored Stop ’n’ Swop support, allowing her to hatch all six eggs collected in Banjo-Kazooie. Her rewards include Homing Eggs, Breegull Bash and a multiplayer Jinjo, with additional Xbox bonuses. These are optional secrets rather than Jiggies needed to open the main worlds.
Finding Heggy’s Egg Shed
In Wooded Hollow, look downhill from Jiggywiggy’s Temple for the enormous pale blue, speckled egg resting in a nest. A crack in its side serves as the entrance to Heggy’s Egg Shed. The interior has a straw-covered floor, scattered bones, wooden ramps and three nests, with two nests on the lower floor and another on the upper ledge. Heggy waits on the ground and can be approached to discuss the special eggs. The higher nest explains why the entire Nintendo 64 task cannot be finished on an early visit: Heggy says she cannot reach that egg, so the duo need Kazooie’s individual abilities later in the adventure. A cracked piece of shell on the floor conceals the Split-Up Pads used for that return visit. The number of nests is also the subject of a question in Tower of Tragedy; the answer is three.
The Pink Mystery Egg on Nintendo 64
The Pink Mystery Egg is obtained in Spiral Mountain, behind the metal grate set into the cliff above the area with the large climbing steps. Learn Grenade Eggs from Jamjars in Pine Grove once the total reaches 110 Musical Notes, then return to Spiral Mountain and fire a Grenade Egg at the grate. Fly into the opening to find a walking Banjo-Kazooie Game Pak. Attack the cartridge and collect the Pink Egg it releases. This is an item found within Banjo-Tooie itself, so owning or completing the Nintendo 64 Banjo-Kazooie is unnecessary. Take the egg to Heggy and speak to her to have it placed in a lower nest and hatched. Its reward in this version is Breegull Bash, the close-range attack in which Banjo swings Kazooie out of his backpack.
The Blue Mystery Egg Behind the Waterfall
The Blue Mystery Egg is also hidden inside a Banjo-Kazooie Game Pak in Spiral Mountain, but its cartridge is behind the waterfall rather than the cliff grate. Learn Grip Grab from Jamjars in Mayahem Temple for a 35-Note total, then use flight to reach the large opening at the top of Spiral Mountain’s waterfall. Follow the water into the cavern and get onto the ledge beside its inner waterfall. Grip Grab along the crack and cross behind the falling water to reach the tunnel on the far side. Continue to the cartridge, break it and collect the Blue Egg. Heggy can hatch this one in the other lower nest when the duo return to her shed. In the Nintendo 64 version, the Blue Egg unlocks the HOMING cheat, independently of whether the Pink Egg has already been brought back.
Using the Homing Eggs Reward
Heggy’s Blue Egg reward gives access to HOMING, but the code still needs to be entered and enabled in Mayahem Temple’s Code Chamber. Open that building with the Golden Goliath’s kick or a Grenade Egg, then stand on the central aiming pad and shoot the letters spelling HOMING. Egg Aiming, taught by Jamjars in Mayahem Temple at 25 Notes, provides the aiming control for the letter board. Once the code has been accepted, use the chamber’s cheat list to turn the feature on. Eggs fired slightly off target can then curve towards a nearby enemy, making precise shots more forgiving. It does not supply a new stock of ammunition, and collecting or switching egg types remains part of normal play. Heggy’s reward is separate from Cheato’s page-return prizes, even though its activation takes place in the same chamber.
Breegull Bash and Heggy’s Reaction
Breegull Bash is performed by pressing the ordinary attack button twice in quick succession while the duo are together. On Nintendo 64 this means tapping B twice; Banjo pulls Kazooie from his backpack and swings her down in front of him. The move attacks nearby enemies without consuming eggs, but includes the time needed to return Kazooie to the backpack. Heggy describes it as a skinny-bird attack and finds it funny, which contrasts with Kazooie being the one used as the weapon. It is a different move from Breegull Blaster, the shooting stance Jamjars teaches for certain indoor sections. Heggy’s move is awarded by the Pink Egg on Nintendo 64, while the Xbox version places it fourth in the sequence of imported-egg rewards. Learning it does not require Kazooie to use Hatch herself.
Preparing to Hatch the Yellow Egg
The Nintendo 64 Yellow Mystery Egg is already in the upper nest of Heggy’s shed. Reaching it as the appropriate character requires three moves from different worlds: Bill Drill, learned in Glitter Gulch Mine at 85 Notes; Split-Up, taught behind Witchyworld’s Big Top at 160 Notes; and Hatch, taught to Kazooie alone in Terrydactyland at 420 Notes. For Hatch, enter Unga Bunga’s Cave, take the right-hand ledge from the relic-room area into the adjoining passage and use the Split-Up Pads. Follow the green corridor as Kazooie to reach Jamjars. After learning the move, return to Wooded Hollow with the pair together. Bill Drill the cracked shell on Heggy’s floor to expose the local pads, separate the duo and take Kazooie up the wooden ramp to the high nest. Sit on the Yellow Egg, then hold Z and press B on Nintendo 64 to Hatch it.
The Multiplayer Jinjo
Hatching the Yellow Egg unlocks a Jinjo as a playable character in multiplayer. Heggy announces the award even though Kazooie has performed the hatching, then asks who a Jinjo is. Her reaction extends the joke that she knows the contents of her special eggs without necessarily understanding the creature or feature she has just released. The Jinjo is selected in multiplayer rather than joining Banjo and Kazooie as a new single-player companion. No additional Jiggy appears in the shed for completing the three Nintendo 64 eggs. Once the high nest has been dealt with, Kazooie can return to the Split-Up Pads and reunite with Banjo. The Nintendo Switch Online release belongs to this Nintendo 64 version of the quest, using the eggs found locally in Banjo-Tooie instead of the Xbox save-transfer system.
Bringing Eggs from Banjo-Kazooie on Xbox
On Xbox, create a Banjo-Tooie save and use the same player profile to open the Xbox version of Banjo-Kazooie. The linked save makes the original Stop ’n’ Swop items available for collection, after which they can be recognized in Banjo-Tooie. The six eggs are Pink inside Sharkfood Island in Treasure Trove Cove; Blue in the secret tomb at the back of Gobi’s Valley; Cyan in the wine cellar and Green with Loggo in Mad Monster Mansion; Red in Rusty Bucket Bay’s captain’s cabin; and Yellow in Nabnut’s house during Click Clock Wood’s winter season. Return to Heggy after collecting them. She hatches imported eggs in a lower nest, so the original high Yellow Egg and the requirement for Kazooie to hatch it do not apply to this version. The Stop ’n’ Swop menu records the items and which have been used. This Xbox procedure also applies when playing the Xbox game through Rare Replay.
The Six Xbox Rewards in Order
Xbox rewards depend on the number of imported eggs Heggy has hatched, rather than a fixed reward attached to each colour. The first egg unlocks a Banjo and Kazooie gamer picture, and the second supplies the Stop ’n’ Swop dashboard theme. These are cosmetics for the original Xbox 360 presentation. The third egg unlocks HOMING, the fourth gives Breegull Bash and the fifth adds the multiplayer Jinjo. Hatching the sixth announces Stop ’n’ Swop II and records its Oh No, Not Again… award. A complete set therefore preserves the three gameplay rewards from Nintendo 64 while adding the Xbox bonuses, but the older Pink/Blue/Yellow reward mapping should not be used to predict a partial imported set. Speak to Heggy for the next available hatch until all imported eggs have been used. Her dialogue changes to acknowledge the completed work and complain that she is tired.
Stop ’n’ Swop II and the Medal Eggs
The Xbox Banjo-Kazooie Game Paks remain in the places used for the original local secrets, but now contain Bronze, Silver and Gold Mystery Eggs. The grate cartridge in Spiral Mountain contains Bronze, the waterfall cartridge contains Silver, and the Jinjo Village cartridge that held the Nintendo 64 Ice Key contains Gold. These are the medal eggs associated with the Stop ’n’ Swop II menu, separate from the six coloured eggs imported for Heggy to hatch. The menu also records other achievement-like tasks, including transformations and boss-replay feats. Its notifications are in-game awards and do not add another set of Xbox Gamerscore achievements. Heggy introduces this second collection through the sixth original egg, rather than turning each medal into another HOMING or Breegull Bash reward.
The Nuts & Bolts Connection
Using the original Stop ’n’ Swop items in Banjo-Tooie also connects to L.O.G.’s Lost Challenges in Nuts & Bolts. With the DLC available on the same profile, the used items unlock seven contest-winning vehicle blueprints: Rotating Turret, Carousel, Robot, Transformation Machine, Tank, Flying Beetle and Gruntling. Heggy’s six imported eggs account for six used items; the Ice Key is used separately to open the Ice Safe containing the Mega-Glowbo. Heggy does not hatch the key or provide the Dragon Kazooie transformation. Humba Wumba performs that spell in Pine Grove after receiving the Mega-Glowbo, as explained in the Dragon Kazooie guide. The vehicle-blueprint connection belongs to the original Stop ’n’ Swop items and should be kept separate from collecting the later medal eggs or completing every Stop ’n’ Swop II menu task.
Hatch the Future and Other References
Hatching an imported Banjo-Kazooie egg with Heggy is one way to earn Hatch the Future, a 20-Gamerscore Xbox achievement. The alternative is to separate Banjo and Kazooie for the first time using Split-Up, so the achievement does not require owning both Xbox games. If it has already been earned through the move, hatching an egg supplies its normal reward without awarding that Gamerscore a second time. Heggy’s shed also appears in Tower of Tragedy’s question bank through the question about its three nests. These references connect an optional hut near the beginning of the adventure with later quiz knowledge and the Xbox achievement system. The wider locations, key route and linked-game items are covered in the Stop ’n’ Swop guide, while Heggy’s own role remains finding out which eggs the duo have brought and revealing their rewards.
Additional Information
QUOTES
- ✤ Cluck! Find special egg. Cluck! Then Heggy hatch.
- ✤ Cluck! Very nice.
- ✤ Cluck! So funny.
- ✤ Cluck! Who is Jinjo?
- ✤ Cluck! Special eggs all hatched.
- ✤ Cluck! Tired now…