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Bumblebee Form

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The Bumblebee, usually called the Bee in the games, is a transformation of Banjo and Kazooie that appears in both Banjo-Kazooie and Banjo-Tooie. Its round striped body, antennae, small wings and blue backpack distinguish it from the larger Zubbas encountered in the same worlds. In the first adventure, Mumbo Jumbo supplies the spell in Click Clock Wood for twenty-five Mumbo Tokens. This is the fifth and most expensive of his standard transformations, with tokens carried over from earlier worlds counting toward the payment. Once purchased, subsequent changes at his pad do not require another fee. Mumbo only performs the spell in Spring, so enter that season and use the nearby Wading Boots to cross the thorny ground leading to his skull-shaped hut. The Bee’s principal ability is free flight: on Nintendo 64, jump and press A again to take off, press A while airborne to gain height and hold B to move faster. No Flight Pad or Red Feathers are needed, making it possible to climb directly toward the tree’s upper branches and stop at collectibles along the way. Unlike the normal pair, the Bee can land safely on Snarebears and cross the thorns surrounding Mumbo’s home. Contact with water automatically sends it into flight rather than allowing the underwater exploration possible with several earlier transformations. The original form has no attack, and its wings do not supply the duo’s usual egg shooting, ground pound or Beak Bomb. Banjo-Tooie later restores the flight ability through Humba Wumba and adds a rapid stinger attack, giving the same basic form a different role. The original design also received a licensed First 4 Figures resin statue, depicting Bee Banjo above a replica of Mumbo’s skull-button pad and swirling magical effects.

Spring Collectibles and the Witch Switch Jiggy

Several of Click Clock Wood’s rewards become easier to reach once Banjo can fly as the Bee. Enter the Zubbas’ hive through its small Spring opening to collect the pink Jinjo and hear the inhabitants explain their work guarding Gruntilda’s prize. The Jiggy inside is a separate task: the Bee cannot attack its guards, and simply looking like another insect does not award it. Return in Summer as Banjo and Kazooie, break the hatch on top of the hive and defeat the attacking Zubbas, with Wonderwing providing a useful defence. Back in Spring, the Bee can also land on the Snarebear holding the green Jinjo near the upper tree without provoking the plant’s bite. Other items resting on these traps can be collected in the same way, saving the Golden Feathers that the normal duo would use for protection. Fly still higher to the lone branch above the season’s exit to collect the summit Jiggy; normal flight in Winter provides another way to reach that prize. The separate upper room in the trunk still needs the normal duo to break its door, and growing the flower, opening seasons and helping the world’s residents also involve their usual moves. Mumbo refuses to transform them in Summer because he wants to sunbathe, spends Autumn sweeping leaves and is absent in Winter, when a talking beehive occupies his hut. Trying to carry the Bee into those seasons causes the spell to wear off. Its important return journey instead begins with the normal duo in Winter: fly to the snowman’s branch, use Beak Bomb on the cross on Sir Slush’s hat, then Beak Bust the Witch Switch beside him. This reveals a Jiggy high in the surrounding lair room. Return to Spring, visit Mumbo, become the Bee and leave through the seasonal lobby and world entrance pad. Fly across Gruntilda’s Lair to the high alcove opposite Click Clock Wood’s entrance to collect this separate reward; an Extra Life also rests atop the entrance stump. Mumbo’s magic normally permits this nearby flight but ends beyond its geographical range. A documented Warp Cauldron exploit can preserve the Bee farther into the lair, which is separate from the intended collection route. The transformation and Mumbo’s seasonal absences also supply questions in Grunty’s Furnace Fun.

Humba’s Bee and the Eyeballus Jiggium Plants

In Cloud Cuckooland, Humba’s version of the Bee retains free flight within its home world and gains an unlimited supply of stingers, which deal damage comparable to Blue Eggs. Collect an ordinary Glowbo from the exterior pool near George Ice Cube’s original position, reached through an underwater passage from the Central Cavern, and take it to Wumba’s Wigwam on the nearby floating island. Flight or the launching flower provides access to the island, while a Jinjo is hidden among the wigwam’s upper support beams. Offer the Glowbo and enter the pink pool to transform; later visits do not consume another creature. On Nintendo 64, Z fires a stinger, and holding it during flight produces a much faster stream than firing from the ground. C-Up provides a first-person view for aiming, A gains height and B accelerates, leaving a trail of blue sparks. In the Xbox controls, the triggers fire stingers and X supplies the speed boost. This new weapon is needed against the four Eyeballus Jiggium plants placed around the world. They attack airborne visitors by launching their eyes, and one initially holds a Jiggy. Shoot its eye with a stinger and the plant bursts, but the Jiggy escapes to another surviving plant. Continue following it until all four have been destroyed and it has nowhere left to go. Check the green ledge around the exterior pool near George, the area beside the pool drained for Dippy, the purple ledge beneath the giant cheese wedge and the high mountainside ledge above the red skull. Approaching at the plant’s height makes it easier to aim while keeping clear of its projectile. The reward is collected where the final plant is destroyed, rather than separately from each flower. The Bee also makes travel between floating ledges convenient, but the cheese wedge, jelly castle and trashcan contain their own objectives using other forms or moves. Return to Humba’s pool to restore Banjo and Kazooie for those tasks. The Bee’s other dedicated challenge lies at the mountain summit, inside the Zubbas’ new nest.

Opening the Zubbas’ Nest and Winning Both Prizes

The entrance to Cloud Cuckooland’s Zubbas’ Nest opens through the Bee’s rapid-fire ability. Fly to the very top of the central mountain and locate the statue holding a large target above the hive. Shooting the target starts a ten-second challenge in which twenty hits must be registered before time expires. Keep airborne and hold the stinger button so the faster firing rate supplies enough shots; take a position with a clear view of the centre instead of landing and relying on the slower ground attack. Success opens the door below the statue. Enter as the Bee and approach the Zubba host, who offers instructions before starting a sixty-second shooting game. Red Zubbas are worth one point, green ones two and blue ones three. The lower prize is a Cheato Page for forty points, while fifty earns the Jiggy. Both rewards can be obtained from a sufficiently high score, so there is no need to stop shooting once the first threshold has been reached. Fly around the honeycomb chamber and keep firing while turning toward new targets, looking above and below as well as straight ahead. A cluster containing blue or green Zubbas can raise the score more quickly than chasing an isolated red one, although an easy red hit is still useful while repositioning. The nest’s central platform provides a place to collect the prizes after the round. Failed attempts can be retried through the host, and the minigame can also be revisited through Replay after it has been unlocked during the adventure. This encounter reuses the Zubbas from Click Clock Wood but changes their role from defending a guarded Jiggy to running a shooting competition. Completing it and destroying the four plants accounts for the Bee’s two dedicated Jiggy tasks in Cloud Cuckooland.