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Capital B

Capital B in Hivory Towers.

Capital B is the bee businessman who opposes Yooka and Laylee throughout Yooka-Laylee, Yooka-Laylee and the Impossible Lair and Yooka-Replaylee. As the chief executive of Hivory Towers, he directs a publishing operation whose apparent aim is to seize the world’s literature and turn it into profit. His real prize is the One Book, an existing magical tome whose restored pages would allow him to rewrite the universe. His plans repeatedly put him in conflict with the duo, and each game ends with a confrontation against him. In the original adventure he wears a purple pinstripe suit, tie and cape marked with a B, carrying a red cane topped with a golden honeycomb. His broad yellow-and-dark-striped body, long pointed nose, uneven teeth and bloodshot eye make him recognisable even when his outfit changes. The cane becomes a weapon as well as part of his business attire, and his wings allow him to reposition above an arena or attack from the air. He orders Dr. Quack to build and operate the machinery behind his schemes, then blames the scientist when those schemes fail. Their exchanges turn staff pay, profits and office policy into threats against the heroes. He even orders Quack to discard a small vice-president statue because it casts an awkward shadow beside his own golden likeness. Capital B’s authority is nevertheless limited: the Chairman of the Board and the organisation V.I.L.E. stand above his operation, and a call from the Chairman makes him noticeably less confident than his usual taunts suggest. His habit of putting his own likeness around the premises is visible in the enormous golden statue in the tower lobby and the snowy monument in Glitterglaze Glacier. In Impossible Lair, the corporate suit gives way to military-style armour, shoulder decorations and a dark cape, while the Hive Mind replaces the ordinary cane as the central instrument of his plan. He remains the same antagonist across these appearances, but the encounters use different attacks, progression requirements and methods of defeating him.

The One Book Scheme and the Hivory Towers Campaign

In the original Yooka-Laylee, Capital B has Quack activate the Noveliser 64 to steal books on a vast scale. The machine takes the One Book from Shipwreck Creek, but its living Pagies escape and scatter through Hivory Towers and the five Grand Tomes. Their escape prevents him from using the book immediately and supplies the duo’s reason to enter his factory. Capital B responds through announcements, surveillance taunts and conversations with Quack. Under pressure from the Chairman to recover the pages, he accepts Quack’s suggestion of an evil quiz as a way to delay the intruders, rewarding the idea by reminding the scientist that he earns slightly above minimum wage. The three Quack-Fire Quizzes become obstacles on the route through the tower. His public image also becomes part of the player’s progression: the first Pagie rests on the golden lobby statue, and using Buddy Slam on its nose breaks it to reveal a Power Extender and earn Petty Vandalism. In Capital Cashino, B disguises himself as the friendly banker and denies that the duo have met him before. He exchanges ten Cashino Tokens for a Pagie, while struggling to hide his irritation when Laylee insults Capital B in front of him. The office door near the Galleon Galaxy tome remains closed until one hundred Pagies have been collected. Complete the final quiz and enter to confront him and Quack. Rather than surrender the book, they treat the heroes’ collection as work done for their own benefit. Capital B rises through the ceiling on his desk platform, knocking Quack aside and inviting the duo to follow. The lift leads to the room labelled as a stationery cupboard, which B presents as a much more intimidating personal battle chamber. He drinks a growth potion, increases in size and receives the Crowdfunded Corporate Creep boss introduction before the fight begins.

Yooka-Laylee Battle: Hives, Swarms and Ice Berries

The original battle has four stages, beginning on a solid floor inside the tower. Capital B flies between positions and throws explosive beehives at Yooka and Laylee. Move away from each landing point, then deal with the swarm that emerges. Sonar ’Splosion disperses the bees, Sonar Shield protects the duo while clearing them and Reptile Roll can keep the player away until the swarm disappears. Once the bees are gone, B loses his temper and becomes vulnerable. Strike him to knock him over, then continue using Tail Twirl or Air Attack while he lies on the ground. Back away when he recovers, since attacking his upright, guarded body will not keep the damage sequence going. Repeat the hive-and-tantrum pattern until he calls Quack for Corplet reinforcements. His warning not to confuse the enemy crates with ammunition is followed by exactly that mistake: the next stage supplies ice-berry plants as well as hostile Corplets. Use Slurp Shot to collect the ice projectiles and fire them at B while he hovers beyond the reach of ordinary ground attacks. Keep moving between shots, dodge the hives he continues to throw and return to the plants when the current supply runs out. A high jump or an intact crate provides an angle to fire during his pauses. The additional enemies make standing still beside an ammunition source dangerous, so collect a supply and reposition instead of trying to absorb every attack while aiming. Jumping and gliding provide room to cross the arena and avoid incoming hazards; Flappy Flight is not the required way to damage him in this stage. It is the ice-berry attack that advances the fight. Health and Power Extenders collected beforehand give more room for mistakes, while butterflies and a suitable Tonic can help maintain the energy needed for the later stages. In particular, using a sonic move on every swarm without allowing its meter to recover can leave too little power for a defensive response. Once the projectile stage is cleared, B changes the arena itself and introduces the acid-floor sequence.

Yooka-Laylee Battle: Acid, Shockwaves and Homing Stingers

Capital B next rises into an open arena where sections of the floor fall away to expose green toxic liquid. His cane-first dives produce shockwaves across the remaining platforms. Keep moving as he lines up each slam, then jump or glide over the expanding wave and land on solid ground. After a sequence of slams, his cane becomes stuck and he is briefly unable to defend himself. Approach during that opening, knock him down and attack repeatedly before he pulls free. Later repetitions combine the dives with ordinary bee swarms and additional hives that create their own shockwaves. Watch both the nearest wave and the edge of the surviving floor; escaping one attack by landing in the acid is still a lost opportunity. The final stage moves B above the centre and replaces direct attacks with homing stingers. Their tracking makes them dangerous to outrun indefinitely, but also provides the way to hurt their owner. Use Flappy Flight to rise toward B and arrange the approach so he lies between the pursuing stinger and the duo. Guide the shot into him, then return to a safe platform to recover flight energy before the next attempt. Later volleys introduce a second and then a third stinger. He also begins moving around the arena, so later interceptions require leading his route instead of hovering at his previous position. The original fight therefore ends by turning his own projectiles against him, rather than by continuing the ice-berry barrage. Victory earns Out of Business and returns the story to the office. Quack, disappointed with B’s failure, reveals their connection to V.I.L.E. and his own position as B’s supervisor. The scientist whom B repeatedly ordered about was reporting on his performance for the larger organisation. Their renewed attempt to threaten the heroes is interrupted by Blasto, who fires the villains into an open book. It closes on them, ending the immediate threat without establishing that either has died. The duo can return to the remaining worlds and collectibles after the story, so defeating the final boss does not require having collected every available Pagie first.

The Hive Mind and the Royal Stingdom

In Yooka-Laylee and the Impossible Lair, Capital B turns his attention to the Royal Stingdom and its bees. His new outfit resembles a decorated military commander’s uniform, with armour, a cape, large boots and epaulets replacing the pinstripe business suit. He uses the Hive Mind to brainwash and imprison the Royal Beettalion, undermining the forces that would normally defend Queen Phoebee and her kingdom. Phoebee remains an ally of the duo and asks for their help against him. The opening visit demonstrates the protection provided by the bees before B’s intervention removes that advantage. After the first failed attempt, the wider adventure becomes a way to rebuild a shield for another assault on his lair. There are forty-eight Beettalion members to rescue across the ordinary chapters, their altered states and the overworld. Each rescued bee adds a protected hit during a lair attempt. Losing bees in a run does not erase their rescue from the save: they regroup for another try. The final challenge can be attempted without rescuing all forty-eight, so the kingdom’s chapter routes provide preparation rather than a compulsory sequence of forty-eight individual prerequisites. Capital B watches progress through screens inside the lair and meets the heroes in four separate arenas, with difficult platforming sections linking the encounters. Ordinary gameplay-modifying Tonics are not the basis of the shield system here. The launch version required one continuous successful run through the challenge. A later update added the optional Not So Impossible Lair arrangement, with Checkmate checkpoints and saved Bee Shield progress between sections. That option makes it possible to practise a later encounter without repeating every earlier room, while the separate bee-free, checkpoint-free route remains associated with the Golden Try Tonic. These choices change how an attempt is prepared and resumed; they do not turn the four Capital B encounters into unrelated bosses or remove the need to defeat him at the end.

The Four Impossible Lair Encounters and Escape

The first Impossible Lair arena establishes Capital B’s basic pattern of staff projectiles and lunging attacks. Jump over the energy shots, avoid the front of his staff and hit his exposed head or body when he comes within reach. Repeated safe hits force him to withdraw, opening the next platforming section. The second encounter builds on the same moves with more closely spaced attacks and changes of direction. A lunge can stop short while he fires, so crossing the arena immediately after the first movement is not always safe. Later fights add downward slams, bouncing attacks, overhead bomb drops and throwable explosives. Distinguish the bombs the duo can pick up from the dangerous rolling ones, and throw a usable bomb at B when he is in its path instead of chasing him into the next attack. The fourth arena combines these patterns with a conveyor floor, making the direction of the belt part of every jump and landing. It also introduces homing rockets that can be guided back into him. Keep B between the rocket and the duo when the opening appears, while continuing to avoid the other bombs and rapid Hive Mind shots. Near the end, the room’s moving saws become active and B drops the Hive Mind after being struck. Pick up the device to take control of him, then steer him into the saws until the encounter ends. This is a specific reversal of his mind-control scheme, separate from the ordinary head-bounce and thrown-bomb damage used earlier in the lair. The victory is followed by a two-minute escape rather than an immediate return to the overworld. Run through the exit, cross the collapsing exterior platforms and continue to safety while avoiding the remaining hazards. Beettalion protection can still be spent during this escape, so arriving at the final arena with a few bees left is useful beyond the boss fight itself. Completing the challenge earns HIVE won! and frees the Royal Stingdom from B’s immediate threat. In the aftermath, Phoebee reveals that he is her brother and that she has colleagues in V.I.L.E., surprising both heroes.

Capital B’s Revised Campaign in Yooka-Replaylee

Yooka-Replaylee retells the conflict with Capital B through a mixture of illustrated recollection and revised scenes. The One Book now speaks to the duo after they find it imprisoned near Shipwreck Creek, explaining that B and a scientist duck had already captured it. Activating the Noveliser 64 takes it back into Hivory Towers, while its Pagies escape to frustrate the scheme again. This gives the book a more direct part in explaining the danger and makes its prior captivity explicit. Capital B and Quack continue to obstruct the heroes from the tower, but the remake’s progression and final confrontation should be followed on their own terms. The office requires one hundred and twenty Pagies from the remake’s three hundred, replacing the original hundred-of-one-hundred-and-forty-five requirement. The door is again in the tower’s upper area opposite the Galleon Galaxy tome. Collecting the threshold gives access to the ending without demanding full completion of every world. The casino’s teller is named Cashital Zee and exchanges five Tokens per Pagie, so the original banker’s ten-Token rate is not a general rule for the remade adventure. When the duo finally reach B’s office, the argument over the collected pages again ends with him moving to a battle arena and leaving Quack behind. The new arena is a broad field of hexagonal platforms surrounded by toxic liquid, with golden B statues and a much clearer view of the changing floor. B grows between stages, and the fight uses a displayed health bar that refills for the next stage. Upgrades purchased from Trowzer and equipped Tonics can improve survival, particularly Health Extenders and Hearty. The original solution involving repeated ice-berry attacks and a final Flappy Flight interception has been replaced by a three-stage fight built around returning his hives, disarming hazards and using his own growth potion.

Yooka-Replaylee Battle and Ending

The remake begins with Capital B throwing a sequence of hives onto the hexagonal arena. Most explode, but the last usable hive can be kicked back at him. A successful return knocks him over and exposes him to repeated spin attacks until the stars around him disappear. Retreat as he gets up and repeat the pattern. Blue hives introduce enemies, while black ones temporarily remove sections of the floor, reducing the space available to dodge and return the next projectile. After the first health bar is emptied, B grows and begins the second stage. Red buttons dropped onto the arena create blue laser hazards if left active; jump onto a button to disable it before it fires, or jump over its beam while moving to safety. His ground slams also send out orange shockwaves. Continue looking for the usable hive, kick it back and attack during the same stunned opening, rather than spending the whole stage only avoiding the new hazards. The last stage enlarges him again and adds a golden hive that releases a homing rocket. Move so that Capital B stands between the rocket and its target. When it strikes him, he drops a green potion. Collect the potion to enlarge Yooka and Laylee, then attack him at their new size for heavy damage. The enlargement is temporary, so use the opening while it lasts and repeat the missile-and-potion sequence after returning to normal. The enlarged duo can also strike him as he recovers, making this more than a single hit before the next cycle. Defeating him ends the fight, earns Out of Business and supplies the final three Hivory Towers Pagies. The conclusion shows B in the green liquid before returning to the illustrated account. Laylee claims to have finished him with an extravagant punch, and Yooka corrects her version of events. The restored, speaking One Book then provides the focus of the Shipwreck Creek resolution. This ending belongs to the remake’s retelling and should be distinguished from the original office scene in which Blasto shoots B and Quack into a book.

Business Humour, the Kracklestone and Other Appearances

Capital B’s name combines business capital with the sound of “bee” and the written form of a capital letter B. His corporate language is part of the character’s conception. In a 2016 PlayStation Blog interview, writer Andy Robinson explained that the business taunts drew on language heard during conference calls. That approach appears in his forecasts, share-price remarks, staffing threats and treatment of the duo’s adventure as trespassing on company property. His vocal sounds are performed by Gary Talbot, a Playtonic animator whose earlier work includes the Banjo-Kazooie and Perfect Dark series. One tower taunt deliberately switches to rhyme, recalling the threats associated with Gruntilda in the Banjo-Kazooie games, while the same character also fills the role of an unconvincingly friendly banker when profit requires it. Beyond the platform games, B and Quack oppose the heroes in D. M. Cumbo’s officially licensed graphic novel Yooka-Laylee and the Kracklestone. The 117-page book follows a race through nine landscapes in a secret Grand Tome world, where both sides seek an artefact reputed to make its holder invincible. Yooka’s overconfidence repeatedly creates trouble, making the help of Laylee and their allies important to keeping the object from B. Quack’s forces obstruct the journey toward Mount Zapkrackle, giving B another route to power through a coveted magical object. Capital B is also among the characters shown for Super Yooka-Laylee Kart, the racer announced by Playtonic in June 2026. The racing appearance and Kracklestone story extend his rivalry with the heroes beyond the three platform adventures, without sharing their boss-fight progression or rewards.

Additional Information

QUOTES

  • ✤   How do a lizard and a bat become friends anyway?
  • ✤   That doesn't make any sense.
  • ✤   Smile, you’re on CCTV!
  • ✤   Seriously, watching you play is really dull.
  • ✤   Honestly, what’s up with the bat’s nose?
  • ✤   I can recommend a good surgeon...
  • ✤   Your amateur moves aren’t worth a dime, for a change I made this taunt rhyme!
  • ✤   I know who you are, you green goon!