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Stony Form

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The Stony is the first ordinary transformation provided by Humba Wumba in Banjo-Tooie, available in Mayahem Temple. Her magic gives Banjo and Kazooie the small grey rock body of the region’s Stonies, while keeping the blue backpack and yellow shorts that make their disguise conspicuous. The large head, short limbs and shuffling movement resemble the native inhabitants, but this is still the transformed duo rather than another independent resident. Reach Wumba’s Wigwam in Jade Snake Grove after opening its large gates with Mumbo’s Golden Goliath, collect the Glowbo behind the wigwam and offer it to Humba. Enter her pink pool to become the Stony, or return to the water to restore the normal pair. The Glowbo pays for the transformation once, so later changes do not require another payment. Stony Banjo can walk, hop and use a shoulder charge, performed with B on Nintendo 64. The charge can hurt enemies and becomes particularly useful for taking possession during kickball, although it does not reproduce the normal duo’s full collection of attacks and climbing moves. The form’s small size also opens a simple collection route near the beginning of the world: use the activated warp pads to return to the entrance and look behind it for a low opening in the wall. Squeeze inside to collect the Empty Honeycomb Piece, then come back out to continue exploring. Its other important abilities concern conversation and sport. The Stony can understand the native residents’ language, learn the clue to Dilberta’s prison and enter two kickball tournaments. The second competition is reached through a specific tunnel to Hailfire Peaks, giving this form a limited exception to the usual restrictions on taking Humba’s transformations between worlds.

Understanding the Stonies and Freeing Dilberta

Talking to the stationary Stonies as Banjo and Kazooie produces unfamiliar speech that the pair cannot properly understand. Return in the Stony form and the same residents supply intelligible advice about the ruins. Their hints concern several different tasks: sturdy boulders hide surprises, the dart-shooting stone figures can be disabled by firing between their eyes, and Mumbo’s giant golden figure can cross the quicksand. Understanding these clues does not give the Stony the corresponding abilities, so distinguish the small transformation from the separately controlled Golden Goliath. The most consequential conversation takes place in the Prison Compound, another area whose gates the giant can kick open. Speak to the Stony near the compound’s entrance and note the sequence of sun, moon and star references in his clue. The five-symbol combination can differ between save files, making a code copied from another playthrough unreliable. Step onto the three matching floor switches outside the cell in the order given for the current adventure to open its gate. Inside, Dilberta explains that a boulder blocks the tunnel she used to reach the compound, so opening the prison is only the first part of her rescue. Learn Bill Drill from Jamjars in Glitter Gulch Mine, where the move costs eighty-five Notes, and return to Mayahem Temple as the normal duo. Use the drill to break the boulder inside the cell, then follow the passage back to Bullion Bill’s hut in the mine. Speak to him to complete the reunion and receive the Jiggy, which belongs to Glitter Gulch Mine’s total. The Stony supplies access to the clue rather than the move that clears the final obstruction. Its disguise also has limits in conversation: Chief Bloatazin recognises the pair beneath their changed appearance, and Officer Unogopaz notices the unusual shorts before allowing the kickball visit.

Entering and Winning the Mayan Kickball Tournament

Officer Unogopaz guards Mayahem Temple’s kickball stadium and refuses to admit the normal duo as competitors. Approach as the Stony and he points out that the disguise is unconvincing, but lets Banjo enter because the tournament is short of players. Activate the stadium lobby’s warp pad for later visits, then speak to the Stony official above the stairs. He opens the quarterfinal gate, with the semifinal and final becoming available after the preceding match has been won. A practice area downstairs offers a way to learn the controls before entering the competition. Each match lasts forty-five seconds and places Banjo against three opponents, with the highest score deciding the winner. The player’s goal is blue and sits at the top of the screen. Run into a ball to take control, steer toward a useful position and press Z on Nintendo 64 to kick it. B performs the shoulder barge, which can steal possession or interrupt an opponent approaching a goal. The quarterfinal uses yellow balls worth two points each, so kick them into Banjo’s own goal. The semifinal adds red balls that subtract one point from the owner of whichever goal receives them; sending these into a leading rival’s goal can undo part of that lead. The final mixes both colours with black bombs, whose explosions temporarily stun the other players. Keep watching where a barge or loose kick sends a ball, since moving it away from an opponent is only helpful if it does not give another rival an easy score. Finish outright first rather than relying on a tied lead to advance. Winning all three rounds earns Mayahem Temple’s kickball Jiggy and the official’s recognition of the new champion. The opponents, Hak, Wak and Krop, return in the later Hailfire Peaks competition. Both variants can subsequently be revisited through Replay and are also represented in the game’s local multiplayer kickball modes.

The Hailfire Peaks Connection and Colosseum Rules

The Stony’s second tournament takes place in Hailfire Peaks, opened through Jiggywiggy’s challenge once thirty-six Jiggies have been collected. Enter the lava side as Banjo and Kazooie, cross the fallen stone columns to the Colosseum and look for a cracked wall in its lobby. Break it with a Grenade Egg to uncover the passage leading directly to Mayahem Temple’s stadium. On the Mayahem side, press the switch to open the connecting gate, then use the warp network to return to Wumba’s Wigwam. Become a Stony again, warp back to the stadium and take the newly opened tunnel to Hailfire Peaks. This connection provides access to the second stadium while transformed; it does not allow the Stony to leave through the Colosseum’s main door and explore the rest of the mountain. Speak to the local Stony host to open the new quarterfinal. Colosseum Kickball reverses the earlier competition’s aim: after each forty-five-second match, the lowest score wins. In the yellow-only quarterfinal, kick the two-point balls into opponents’ goals and intercept those heading toward Banjo’s blue goal. The semifinal begins with every player on fifty points and uses red balls, so now collect those balls for Banjo’s own goal to reduce his total. Ordinary reds subtract one, while flashing reds subtract two. The final returns the starting scores to zero and mixes yellow balls, red balls and bombs. Flashing yellow balls add four points, making them especially useful against a rival with a low score, while red balls continue to reduce Banjo’s own total. Barges and bombs can interrupt opponents, but keeping possession and choosing the correct goal remain more important than simply knocking everyone over. A tied lowest score does not qualify as a win. Complete the quarterfinal, semifinal and final to receive a separate Jiggy counted in Hailfire Peaks. To resume exploring as the normal pair, return through the connecting tunnel, warp to Humba in Mayahem Temple and change back before taking the route to the mountain again. The Stony entry requirement and the reversed scoring rules also appear among the topics tested in the Tower of Tragedy Quiz.